A
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3D Stereo |
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A term commonly used for stereoscopy. This is the technique of
producing images on a screen that have life-like depth by presenting
slightly different images to each of the viewer's eyes. This can be
done in a wide
variety of ways.
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3 DOF / 6
DOF |
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3 Degrees Of Freedom. This term is generally used in reference to
position tracking systems, but also to force feedback systems. 3
DOF tracking systems generally track x, y, and z orientation. e.g.
the
InterTrax II. 6 DOF tracking systems track position and
orientation, e.g. the
Flock of Birds from Ascension.
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4D Movie |
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A term sometimes used in reference to stereoscopic movies and
movie theatre which are equipped to play a sterescopic 3D movie
along with extra surprise elements such as water sprays or
under-seat noises and vibrations.
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3D Movie |
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A movie which has been shot in 3D (using two cameras for live
action). An example of this kind of movie is James Cameron's
Ghosts of the Abyss shown at 3D Imax cinemas.
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5.1
Surround Sound |
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A commonly used surround sound format from Dolby comprising 5
channels of normal sound and one low frequency bass channel.
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3D DVD |
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A DVD movie recorded in 3D. These contain the left and right
stereoscopic views in the even and odd lines (fields) of the image.
This is a budget way of playing back stereoscopic 3D content but has
the disadvantage of being half the resolution of a DVD.
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A
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Anaglyph |
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An early form of stereoscopic display using red and blue glasses.
This is a low cost method of stereoscopic viewing but has the
disadvantage of not allowing full colour. This has now been
surpassed by technologies such as passive polarising projection
systems which give full colour imagery. Anaglyph was famously used
for a 3D version of Jaws.
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Active
Stereo |
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A method of stereoscopic display (either projected or on a CRT
monitor) utilising powered shutter glasses (e.g
CrystalEyes)that function by alternately allowing each eye to
see the left-eye/right-eye images in very quick succesion to create
the impression of depth. The alternative to this method is passive
stereo.
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Autostereo(scopic) |
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A method of stereoscopic display in which glasses are not
required. Examples of LCD screens of this type include
Dimension Technologies,
SeeReal and
SynthaGram.
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Augmented
Reality |
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A type of virtual reality system whereby the user sees computer
generated imagery superimposed over the real world. This type of
system is possible with head-mounted displays such as the
Trivisio ARvision in conjuction with a
tracking system.
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C
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CAD |
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Computer Aided Design. This term is generally used to refer to a
CAD package such as Catia, SolidWorks or ProEngineer.
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Circular
Polarisation |
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A type of filter used in passive stereoscopic projection rigs.
This has the advantage over linear polarisation in that it allows
viewers to tilt their heads to a certain degree whilst maintaining
the stereoscopic effect. The disadvantage of this type of
polarisation is increased cost and increased ghosting making linear
polarisation generally the preferred option.
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Composite
Video |
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A commonly used type of video signal (either PAL or NTSC). This
type of signal has the advantage of using a single cable but does
not match the quality of component or s-video signals.
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D
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Digitising |
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A term used in relation to 3D, meaning the creation of a 3D model
in the computer that represents as closely as possible a real
object. This can be acheived with a
3D scanner.
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DOF |
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Degrees-of-Freedom. Term used in relation to tracking and haptic
force-feedback systems. See 3 DOF and 6 DOF definitions above.
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DVI |
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Digital Video Interface. A new type of connector/interface for
connecting PCs to projection and desktop screens using a digital
signal.
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E
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Emitter |
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Term used in active stereoscopic systems to refer to the small
infra-red that transmits an infrared signal to wireless shutter
glasses in order to synchronise them with the alternating left and
right stereoscopic images on the screen.
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F
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FOV |
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Field of View. This term generally refers to the perceived
diagonal size of a display in degrees. It is an important attribute
of any display as generally the larger FOV the display, the more
immersive it is.
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G
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Ghosting |
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Also know as crosstalk. This is an undersirable effect in
stereoscopic graphics where the left eye images can be seen by the
right eye and vice versa. This leads to a breakdown of the
stereoscopic effect. Different types of stereoscopic display devices
exhibit different levels of ghosting.
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H
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HMD, Headset |
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Head-mounted Display. A display device worn on the user's head.
Typically using LCD technology, examples of this display include
Trivio's 3Scope, and NVIS's nVisor SX. These devices can be used in
conjuction with a tracking device to create an immersive virtual
reality.
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HUD |
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Head-up display. A display device that provides an image floating
in mid-air in front of the user. Typical uses include displaying
information manuals and on-site data to engineers.
MicroOptical's displays are a good example of this technology.
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I
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Immersive |
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A term used to describe a system that is designed to envelop the
participant in a virtual world or experience. The amount of
immersion the participant feels depends on a number of factors.
Visual immersion is the most common goal. This can be done
effectively using a large screen or a head-mounted display.
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Interlaced |
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A type of video stream made up of odd and even lines (or
sometimes columns). Normal TV signals (like PAL & NTSC) are
interlaced signals, made up of two odd and even line images called
fields. These odd and even fields can be used to store stereoscopic
left and right images, a technique used on 3D DVDs, although this
halves the vertical resolution of the video.
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L
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Lumens |
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A measure of brightness of projectors. Typical LCD projector
brightness ranges from 1500 to 10,000 lumens.
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M
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Matrix Switcher |
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A type of video connection box with a number of input and outputs
that allows completely configurable links between them. For example,
one input stream may be outputted on several output channels.
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N
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NTSC |
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A type of interlaced video stream used primarily in North
America. It is made up from 525 horizontal lines playing at 30
frames per second (or 60 fields per second).
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O
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OpenGL |
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Opengl is the industry standard low-level language for rendering
3D graphics in real-time.
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P
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Passive Stereo
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A technique whereby 3D stereoscopic imagery is acheived by
polarising the left and right images differently at source, viewed
using low-cost polarising glasses. Inition's
Duality range are passive stereo systems.
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PAL |
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A type of interlaced video stream used in the UK and around the
world. It is made up from 625 horizontal lines playing at 25 frames
per second (or 50 fields per second).
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R
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Realtime 3D Graphics |
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Realtime graphics are produced on-the-fly, by a
3D graphics card. Realtime is essential if the user needs to
interact with the images as in virtual reality, as opposed to
watching a movie sequence.
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Rear
Projection |
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Rear projection is when images are projected from behind a screen.
The advantage of this configuration is that a viewer cannot cast
shadows by getting inbetween the projector and screen - particularly
important when a user is interacting with images on the screen.
Certain types of rigid and flexible rear projection screens can be
used for stereoscopic projection.
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S
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SDK |
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Software development toolkit.
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Silvered
screen |
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A type of screen surface used for passive stereoscopic front
projection. These screens maintain the polarisation of the light
introduced by polarising filters in front of the two projector
lenses.
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Stereoscopic
/ Stereoscopy / Stereo |
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This is the technique of producing images on a screen that have
life-like depth by presenting slightly different images to each of
the viewer's eyes. This can be done in a wide
variety of ways.
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S-Video |
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Super-video, sometimes (incorrectly) called SVHS. A video signal
used for PAL and NTSC video. S-Video signals comprise of separate
luminance and chrominance signals - a technique which gives much
better results than the composite video format which contains both
luminance and chrominance in one signal.
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SVGA |
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A computer video signal comprising of 800 pixels across and 600
pixels height.
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SXGA |
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A computer video signal comprising of 1280 pixels across and 1024
pixels height.
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T
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Tracking |
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A 3D tracking system is used in virtual reality in order for the
computer to track the participant's head and hands. There are many
different types including optical, magnetic and ultrasonic tracking
systems.
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V
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VGA |
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A computer video signal comprising of 640 pixels across and 480
pixels height.
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X
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XGA |
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A computer video signal comprising of 1024 pixels across and 768
pixels height.
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